

The problems seemed to emanate from Codies' decision to base development around the PS2 - a platform it has had problems getting the most out of. The cold fact was it didn't.Įveryone wanted it to be a 9 or 10 out of 10 game that left us gasping with admiration, but instead all we were given Colin McRae on autopilot a solid, but scruffily presented game that didn't do nearly enough to justify the hype surrounding it.

It's not that it was bad game by any stretch of the imagination, but previous versions set such a high standard that many people expected Codemasters to once again set the benchmark. It's fair to say that the original Xbox and PS2 release of CMR3 was greeted with a fair amount of disappointment from many of its more demanding fans.
